

Boar clan northgard free#
200 (Heritage): +1 free Knowledge (does not count toward a Lore victory or Blessing unlock).Wolves and bears in colonized tiles become non aggressive for Boar clan and allies.Colonization cost +20% in this situation. The player is allowed to colonize zones containing only neutral wolves or bears, at the exception of wolf caverns.Learning a knowledge gives a +5 Fame bonus.No penalties to Happiness for non-upgraded Houses and Town Hall.Each additional territory gives 2 max population.Menders produce +1 Lore while not healing. The Mender's Hut replaces the Healer's Hut.When frozen, nearby enemies get -20% attack speed and -20% move speed. Enemies hit by Gram are frozen along with the area around them.Gives +10% attack, +10% defense to Shield Maiden. Kaija, the Armored Bear can now go in enemy territory. Your military units gain +1% power per 100 Fame. 500 (The Bear Awakens): You gain +3 Fame per enemy unit killed in an area with the Shield Maiden.200 (Kindred Spirit): Having Kaija, "The Armored Bear", or the Shield Maiden in an area increases local production by 15%.Instead of having reduced power, your military units gain 10% resistance bonus during Winter.You can summon Kaija, the Armored Bear to your Training Camp.Food and Firewood penalties are reduced by 30%.Sons of Hrymr have AoE attacks, hurting and fearing enemies (1 out of 3 attacks) and get resources to players (like a regular raid).Sends a raid on a coastal tile with 2 Sons of Hrymr.You can assign 1 more Sailors in your Harbors. 500 (Mercenaries): You can hire Mercenaries at your Harbor and send them to raid coastal areas.

You can trade with Homeland even if "Coinage" isn't unlocked. 200 (Recruits): You receive 3 Villagers, 3 max population and 1 Happiness.Gain +10% Kröwns from Merchants and Sailors.Can build the Harbor (replaces Longship Dock) to explore coastal areas and later send Mercenaries to attack.Can colonize with Kröwns instead of Food.Your Defense Towers and all your military units gain 20% resistance when feasting. 500 (Team Work): You gain 1 free feast per year.You can have an additional Sheepfold and their Food production is increased by 10%. Increases the production bonus of your feasts by 20%.Start with one Sheep and can build two Sheepfold.Whenever your Warchief decolonizes a tile, you colonize it for free. Your warchief gains the Annexation ability.500 (Dedication): Upgraded buildings gain an additional 10% production bonus and increases all production by +1% every 100 Fame.200 (Supplies): You gain +150 Food, Wood and Kröwns, +75 Lore and +10 Stone.The Hall of Skalds replaces the Brewery and produces additional Fame.You start with +75 Food, +75 Wood, +75 Kröwns, and +40 Lore.White Wolves have the same behavior as Skirmishers.Cooldown 2 months, 1 month if built on a Wolves Cave.Summons up to 3 White Wolves under your control from the relic tile.Berserker's Dominion cooldown is reduced by 50%. 500 (Assault): Your military units gain a 15% attack bonus when fighting outside your territory.200 (Dominion): Your Berserker can colonize cleared areas for free.If you have no military units, the first one you recruit is free.Your military units consume 30% less Food and provide Happiness.Killing Wolves and Brown Bears provides Meat.In addition each clan has its own unique Relic. It works similar to Factions/Races in other RTS Games.Įach Clan has his own Starting bonus, Fame bonus and a slightly differing Lore tree.Īll clans have access to five common Relics.
